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Project Title: Superfugu
Class/Organization: WemoLab
Completed: Summer 2013

Team:
WemoLab (Venice, CA)

Position:
Designer

Description:
A project created at WemoLab, under lead designer Ben Miller. My work on this included a large number of varied responsibilites, primarily including mechanics design and level design, but also encompassing design doc writing, UI mockups, and much, much more.

Project Title: TheBlu
Class/Organization: WemoLab
Completed: Summer 2012

Team:
WemoLab (Venice Beach, CA)

Position:
Designer, Researcher

Description:
TheBlu is a beautiful interactive screensaver that leverages social game mechanics to not only educate users about the ocean, but also helps to support charitable causes that help our oceans.


Project Title: Intimation
Class/Organization: Thesis Project (USC)
Completed: Fall 2011 - Spring 2012

Team:
Kyla Furey (Director, Designer, Programmer), Ashley Zeldin (Producer), Luke Peterson (3D Artist), Tom Furey/Gherix (2D Artist), Chandra Thompson (Sound Designer), Brent Hengeveld & Giuseppe Vasapolli (Composers)

Position:
Director, Designer, Programmer (and some 2D art)

Description:
Intimation was my final MFA thesis at USC. Intimation is a project about perspective and self: you inhabit three alien creatures over the course of the game, each of which has a radically different visual style, control scheme, and in-game goals. By becoming these three creatures, you learn to experience the game from three unique and radically different points of view.

Project Title: Quicksilver: Infinite Story
Class/Organization: Advanced Game Project, Student Thesis (Mike Sennott) (USC)
Completed: Fall 2010 - Spring 2012

Team:
Mike Sennott (Lead Designer, Director), Samantha Vick, Teddy Diefenbach, Kyla Furey

Position:
Designer, Writer

Description:
Quicksilver is a game that dynamically generates playable episodes of a fake children's TV show. Created by Mike Sennott as a senior thesis project exploring procedurally-generated narrative.

Project Title: Safari Rescue
Class/Organization: USC Hackathon, 2011 (later ported to iOS)
Completed: Fall 2011

Team:
Mike Sennott, Kyla Furey, Samantha Vick

Position:
Modeler, Designer, Programmer

Description:
A faux-retro game about "saving" animals using terrible physics

Project Title: Hoop and Stick
Class/Organization: Global Game Jam, 2011
Completed: January 2011

Team:
Kyla Furey, Mike Sennott, Dai Yun, Kedar Reddy, Teddy Diefenbach, Alex Beachum

Position:
Background Artist, Designer

Description:
Keep hoop alive - protect the future of all games by continuing to play the world's most high-stakes game of "hoop and stick"

Project Title: Dear Moon
Class/Organization: Gamma IV One-Button Game Competition
Completed: January 2010

Team:
Kyla Furey, Teddy Diefenbach, Mike Sennott, Joe Osborn

Position:
Designer, 2D Artist, Writer

Description:
Use your ability to control the cycle of sun and moon to save a young tree from evil, destructive gremlins

Project Title: Uniscorn
Class/Organization: Global Game Jam, 2010
Completed: January 2010

Team:
Kyla Furey, Mike Sennott, Samantha Vick, Dai Yun, Greg Nishikawa, Juli Griffo, Aurora Wang

Position:
Designer, Writer, Animator

Description:
Help a donkey sneak into the evil unicorn fortress by dressing to fit in - otherwise it could get super awkward. A game about social anxiety. (Sort of.)

Project Title: Spacewolves
Class/Organization: Intermediate Game Project (USC)
Completed: Fall 2009, Spring 2010

Team:
Kyla Furey, Mike Sennott, Samantha Vick (board game version)

Position:
Designer, Artist, Writer

Description:
A 2-player asymmetrical tower defense/action game. When mankind first ventured into space, he never expected to find his oldest enemy - wolves!

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Project Title: Playing A Story: Narrative in Video Games
Class/Organization: Senior Fellowship Project (Hamilton College)
Completed: Fall 2008 - Spring 2009
Team:
Kyla Furey

Position:
Writer, Research

Description:
A senior Fellowship research paper on narrative in video games